APK Review Lab
Cross The Ages: BLAST

Cross The Ages: BLAST

Cross The Ages
Version 0.26.17421 Trusted App
5.0 7175 Reviews
Aug 09 Updated
Rated for 3+ Rating
Varies with device Android
314.5 MB Size

About Cross The Ages: BLAST

Zayan
Reviewed by
Zayan Content Editor

The screen loads. A splash of color. The logo appears. Then the tutorial drops you straight onto a 4x4 grid. Sixteen tiles. Your cards sit at the bottom. The opponent's side mirrors yours. Energy sits at 1,000. The game explains nothing beyond the basic tap-and-drag. You play a card. It lands on a tile. The opponent plays one back. That is the onboarding experience for Cross The Ages: BLAST. No lengthy intro. No cinematic. Just the board and the cards.

The core loop is immediate. Each turn you gain 500 energy. Stronger cards cost more. You can sacrifice cards to recover energy. The board fills up. Tiles get captured. Chain captures happen when you overpower adjacent enemy cards. Seven elements define the strategy: Water, Fire, Life, Air, Shadow, Light, and Earth. Each has strengths and weaknesses. Fire beats Life but loses to Water. Affinities give bonus power when linked. Terrain cards boost entire elements for a turn. The game promises matches last about five minutes. Quick. Punchy. Strategic.

But there is a catch buried beneath the cards. This game is built on blockchain. NFTs. Web3. The Play Store page does not scream it. The description talks about a "rich universe" and "cross-platform play." It does not mention the Solana migration. It does not mention the 40 million digital cards sold. It does not mention that the studio behind it entered judicial liquidation. That announcement came on July 7, 2026. The game shuts down on July 8. The portal and NFTs stay open until September 24. Then everything goes dark.

The Web3 gap nobody talks about

Cross The Ages: BLAST was supposed to bridge two worlds. Traditional card game players. Crypto enthusiasts. The game offered free-to-play access with optional NFT ownership. You could play without touching blockchain. You could also buy, sell, and trade digital cards as NFTs. The studio raised $3.5 million from Animoca Brands. They migrated from Immutable to Solana for better performance. They sold over 40 million digital cards. On paper, the numbers looked strong.

In practice, the gap proved insurmountable. The studio identified three main causes of failure: a fracture between traditional market and Web3 audience, insufficient organic traction, and funding strain. The economic climate turned cold. Web3 gaming lost its momentum. The traditional audience wanted a card game. The crypto audience wanted an investment. Neither group got exactly what they wanted. The game sat in the middle. Uncomfortable. Unclear. Unviable.

This tension shows up in the gameplay itself. The card mechanics are solid. The 4x4 board works. The elemental affinities create real strategic depth. But the NFT layer feels bolted on. You can collect over 800 cards. You can upgrade them to Grade S. You can unlock Runes that deal damage or boost allies. These are standard TCG features. The blockchain adds complexity without adding fun. For a casual player, the NFT element is invisible. For a crypto user, the game lacks the speculative excitement they expect. The two audiences never fully merged.

What actually works

The game runs smoothly. No major crash reports. No widespread bug complaints. The cross-platform play works across PC, Mac, iOS, and Android. Matches last about five minutes. The ranked PvP system functions. The Adventure Mode offers a story-driven campaign. Daily quests give you reasons to return. The Rune system on Grade S cards adds meaningful progression. You can build combos. You can exploit elemental weaknesses. You can trigger chain captures that flip the board.

The Blast abilities add another layer. Level 1 Blasts cost energy and have unlimited use. Level 2 Blasts have limited uses per match. Level 3 Blasts are single-use game-changers. These abilities let you turn the tide. You can deal damage. You can boost allies. You can draw cards. The system works. It is balanced. It is fun. The problem is not the gameplay. The problem is the context.

Users on the App Store note the game contains loot boxes. The iOS version carries a 9+ rating. The Android version lists no permissions on the Play Store page. The app collects diagnostics data but does not link it to your identity. The privacy policy runs 31 pages. Most players never read it. They just want to play cards. And for a while, they could. Now the clock is ticking.

What the data safety section actually says

The Play Store data safety section states the app does not share data with third parties. It collects personal information. It encrypts data in transit. You can request data deletion. The developer is CROSS THE AGES, based at 45 RUE FONGATE, 13006 MARSEILLE, France. The contact email is [email protected]. The phone number is +33 7 56 86 27 94. The iOS version collects diagnostics. The Android version collects location data, app activity, and other types. The data is encrypted. But the encryption does not change the fact that a simple card game collects more data than many users expect.

The changelog links to a portal page that does not load. The portal.crosstheages.com URL shows a loading screen and nothing else. The developer has not published specific patch notes. The version history shows incremental updates. Version 0.26.17419 came out on June 11, 2026. Version 0.26.17421 followed on June 13. The APK size grew from 311.7 MB to 314.5 MB. The Android requirement is 10.0 or higher. The iOS version requires 15.0 or later. The game supports armeabi-v7a and arm64-v8a architectures. The SHA-256 signature is c0be978f68a921f577ec81cd5a21c676f1984dc35d73aae9d32ae50ce78e24df. The VirusTotal scan shows 0/62 detections. No malware. No spyware. The file is safe.

The game is free to download. No upfront cost. No mandatory in-app purchases. The iOS version offers in-app purchases. The Android version does not list them. The content rating is Everyone. The game contains no ads. The revenue model relies on card sales and NFT transactions. That model no longer works. The studio is in liquidation. The game closes on July 8. The servers will go offline. The cards will stop flipping. The board will go dark.

Screenshots

App Specifications

Latest Version0.26.17421
Uploaded byCross The Ages
Requires AndroidVaries with device
CategoryCard
Content RatingRated for 3+

Technical Details

Package Namecom.crosstheages.tcg
LanguagesEnglish
Architecturearm64-v8a
Signature975ab30d28aca379d1af2a0fbf89ed31c979e267de1973450a2f798380516aae

Security & Additional Info

Scan Result Secure
Package Name com.crosstheages.tcg
SHA‑256 975ab30d28aca379d1af2a0fbf89ed31c979e267de1973450a2f798380516aae
SHA‑1 77a9b37762c72812210c57ff1c702d4eae2e1ad9
App Permissions 0
View Security Report Google Play

Previous Versions

Cross The … 0.26.17421 311.7 MB • Jun 10, 2026
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Cross The … 0.26.17404 312.8 MB • May 20, 2026
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Cross The … 0.25.17256 304.1 MB • Apr 30, 2026
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Cross The … 0.25.17066 295.6 MB • Apr 17, 2026
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Cross The … 0.25.16821 227.5 MB • Mar 25, 2026
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