APK Review Lab
Kick it out 2026

Kick it out 2026

Ludetis UG (haftungsbeschränkt)
Version 2026.7.1 Trusted App
4.7 114955 Reviews
Aug 02 Updated
Rated for 3+ Rating
Android 7.0+ Android
47.6 MB Size

About Kick it out 2026

Zayan
Reviewed by
Zayan Content Editor

Opening the app for the first time

The loading screen appears with a football pitch and the year 2010 stamped on it. That year matters because this game has been running since before most mobile football managers existed. The first thing you see after the logo is a registration screen that asks for a team name and a bonus code. Players share these codes in reviews to get extra rubies, the in-game currency. The interface uses a comic-book art style that keeps things light. Menus are stacked vertically with building icons, squad lists, and match buttons. Nothing about the opening moments feels polished like a console game. The game throws you into a beginner league immediately. No tutorial forces itself on you. You pick a formation, set a lineup, and your first match happens within two minutes of installing.

This speed is deliberate. The developer built this for quick sessions. Matches simulate in real time but you do not watch them play out. You see a text-based commentary and a scoreline updating every few seconds. The lack of fancy graphics means the game runs on older devices without lag. Android 4.0 is the minimum requirement. That covers phones from over a decade ago. The trade-off is that the visual feedback is minimal. You cannot see your players move. You only see numbers changing. For a game that prides itself on being the first online multiplayer football manager for Android, the presentation feels stuck in that era. But the community does not care about the looks. They care about the tactics and the competition.

The Passport item and the nationality bonus

The July update introduced a new shop item called the Passport. This item lets you change a player's nationality one time. Each team can use it twice per calendar month. The developer added this to make it easier to participate in nation-specific special events. On its own, that sounds like a simple quality-of-life feature. But the game has a specialist type called the International Heading Specialist. This player receives a strength bonus of +1 for each other country of origin among the players fielded. If you field a squad with players from ten different countries, that specialist gets +10 strength. The Passport lets you engineer that bonus artificially. You can take a player from a common nationality and switch them to a rare one to maximize the diversity bonus across your starting eleven.

This creates a strategic layer that is not obvious from reading the Play Store description. A manager who understands this interaction can build a squad that punches above its weight without spending real money. The limitation is that the Passport costs rubies, which are either earned slowly or bought. Free players can save up for one Passport per month if they grind daily tasks. Paying players can buy multiple Passports and reshape their entire squad's nationality profile in a single day. The gap between free and paying players is a recurring complaint. The Player Council acknowledged this as one of the biggest problems in the game. They have been adjusting the balance through limits on specialist generation and talent point caps. The Passport adds another dimension to that imbalance.

Competing with Top Eleven and other managers

Top Eleven is the most obvious comparison. That game has polished 3D match visuals and a larger budget. Kick it out takes a different approach. It focuses on depth over presentation. The formation system alone has more variety. You can run 4-4-2, 4-3-3, 5-4-1, 3-4-3, or 4-2-4. Some formations require a coach to unlock. Each formation has strengths and weaknesses against others. The 3-4-3 is highly offensive and works well against defensive setups like 5-4-1. But it leaves you vulnerable to counter-attacks. The game simulates matches with 22 individual players on the pitch, each with their own attributes. That level of detail is closer to a desktop Football Manager experience than a casual mobile game.

Where Kick it out falls behind is stability. The official website has multiple posts about server crashes, database problems, and tournament failures. A catastrophic crash during the World Cup group stage forced the developer to skip the rest of the group stage and move straight to the final. They apologized and offered compromise solutions. That kind of disruption is common enough that the community has learned to expect it. The developer added a crashlog-submitting feature to help diagnose issues. Players can turn it on from the profile page. But the crashes persist, especially after major updates. The September update introduced a new limited specialist and improved spam protection. It also brought the usual wave of bug reports.

The Player Council and community-driven changes

The game has a Player Council. Five elected members represent the community. They vote on balance changes and new features. Recent decisions include capping the effect of the "Jugend Idol Konterass" at three talent points per match. They also restricted the generation of limited specialists to two per manager per month. The council reduced titan strength from 110 to 105 while keeping the maximum price the same. That means weaker players now cost what stronger players used to cost. The community reaction has been mixed. Some appreciate the effort to balance power gamers against casuals. Others feel the changes punish long-term players who built their teams over years.

The council also introduced the Passport item. That decision came after months of discussion about nation-specific events. The technical implementation caused a delay because the server application needed changes. The delay is typical for this game. Updates often arrive later than announced. The iOS version frequently lags behind Android. Windows Phone users waited even longer. The developer is a small German studio called Ludetis. They started with this game in 2010 and have been iterating on it ever since. The game has no ads. That is rare for a free-to-play title. The revenue comes from the Ruby shop, where players buy items to speed up progress. The shop includes energy drinks, training sessions, and now the Passport.

The actual workflow of building a competitive team

Building a team starts with the academy. You recruit young players and train them. Training costs money and energy drinks. Energy drinks are limited unless you buy them. The academy produces players with random potential. Some become specialists. Specialists have unique abilities. The Teamplayer Crossing specialist gives a bonus to crossing. The International Heading Specialist gets the nationality bonus. You can also buy players from the transfer market. The market uses a supply-and-demand system. Prices fluctuate based on player strength and rarity. Titan players, those with strength above 100, cost exorbitant amounts. The recent price adjustment multiplied titan market values by 2.8. A strength 105 titan now costs what a strength 111 titan used to cost.

You also manage buildings. The capital building generates income. Stadiums and training facilities improve player development. Upgrading buildings takes time and rubies. The premium shop offers a repair worker that fixes all buildings in one go. That is useful for players who let their facilities decay. The game punishes neglect. Buildings fall into disrepair and stop generating benefits. The repair worker is a paid item. Free players have to wait for repairs to happen slowly over time. This creates a constant pressure to log in daily and manage resources. The game rewards consistent activity. Players who check in every day accumulate rubies and items faster than those who play once a week.

The match simulation itself uses a rock-paper-scissors logic. Formations counter each other. A defensive formation like 5-4-1 counters offensive formations. An offensive formation like 4-3-3 counters balanced formations. The coach can adjust tactics during matches. You can set your team to play more defensively if you are leading. Or you can push for more attacks if you are trailing. The match commentary gives you a sense of how the game is flowing. But you cannot make real-time substitutions or tactical changes during the simulation. You set everything before the match starts. That makes pre-match preparation critical. You need to scout your opponent, check their formation, and pick the right counter. This is where the depth of the game becomes apparent. A casual player might pick any formation and hope for the best. A serious manager studies the opponent's history, adjusts the lineup, and selects specialists that exploit weaknesses.

What the version history actually shows

The July update added the Passport. Before that, the June update introduced changes to the Player Council structure. The May update focused on balance adjustments. The developer releases updates frequently, sometimes multiple times per month. The changelog for July is short: one item. That is typical. The developer does not publish detailed patch notes. The community has to discover changes through trial and error. The official website posts news about upcoming features. The September update was announced with a list of changes. The November update, called KiO 26, is the big annual release. It revamps tournaments and introduces player agents. The exact details are still vague. The developer prefers to keep things mysterious until the release date.

The version numbering is inconsistent. Some versions use a year-based format like 2025.9.9. Others use a simpler number like 6.10.7. The game has been through many iterations since 2010. The core mechanics have remained stable. The simulation logic has been refined over time. The developer has added new features gradually. The wiki documents most of the mechanics. It is maintained by the community. The wiki includes tactics guides, capital-building strategies, and explanations of specialist types. The game rewards players who read the wiki. The information is not available inside the app. You have to go outside the game to learn the deeper mechanics. That creates a knowledge gap between new players and veterans. New players often feel overwhelmed. Veterans dominate the leaderboards because they understand the underlying systems.

The real cost of optional purchases

The Ruby shop offers packs that speed up progression. A pack of rubies costs real money. The prices are not displayed in the Play Store description. You only see them after installing the game. The shop also offers seasonal items. The Easter Special introduced limited-time items. The Halloween special is expected to follow the same pattern. The game encourages spending through events. Events offer exclusive rewards that are not available otherwise. Players who do not spend real money can still participate. They just progress slower. The gap between free and paying players has been a topic of debate in the community. The Player Council has tried to narrow the gap through caps and limits. But the gap remains significant. A paying player can max out a team in weeks. A free player takes months to reach the same level.

The game does not have ads. That is a deliberate choice. The developer relies entirely on in-app purchases. The shop includes items like the Passport, energy drinks, and special training sessions. The prices are set in rubies, not direct currency. That obscures the actual cost. Players have to convert real money to rubies first. Then they spend rubies on items. The conversion rate is not transparent. Players often end up spending more than they intended because the rubies do not map cleanly to item prices. The community has complained about this. The survey results from autumn 2025 showed that most votes went to "okay, but much too expensive." The developer acknowledged the feedback but has not changed the pricing structure. The Passport costs a significant number of rubies. Using it twice per month requires a steady ruby income. Free players can earn rubies through daily tasks and tournament rewards. But the rate is slow. A free player might save for weeks to afford one Passport. A paying player can buy multiple Passports instantly and gain a competitive edge in nation-specific events.

The technical implementation of the Passport caused a delay. The server application needed an unexpected change. That delay is a pattern. The developer often announces features that arrive later than promised. The iOS version of updates frequently lags behind Android. The Windows Phone version was even slower. The cross-platform support is inconsistent. The game runs on Android, iOS, and Windows. But the updates do not roll out simultaneously. Android gets priority. The other platforms wait. The community has accepted this as normal. The developer is small. They do not have the resources to maintain all platforms equally. The focus is on Android because that is where most users are. The official Instagram channel is German-only because most users are from Germany. The game has a regional identity. It is a German game built for a German-speaking audience. The English translation exists but is not always complete. The wiki has both German and English sections. The German sections are more detailed.

What happens when the server goes down

The game relies on a central server for all matches and transactions. When the server goes down, nothing works. You cannot play matches. You cannot access the transfer market. You cannot claim daily rewards. The server has gone down multiple times. The developer posts updates on the website during outages. The most recent outage was caused by a database problem. The server was offline for several hours. The developer had to create a complicated script to repair defective inventory and squad data. That took hours to run. Players were locked out of the game during that time. The developer apologized and promised to improve stability. But outages continue to happen. The crashlog feature helps the developer diagnose issues. But it does not prevent crashes. It only helps after the fact.

The game also has bugs that affect specific devices. The Galaxy S6 and HTC Desire 816G had issues with certain updates. The developer released bugfix updates for those devices. The updates fixed very specific problems. The broader stability issues remain unresolved. The community has learned to expect crashes after major updates. The September update brought improved spam protection but also introduced new bugs. The developer works on fixes but does not always communicate the timeline. The Player Council acts as a bridge between the community and the developer. The council members relay complaints and suggest changes. The council has some influence over balance decisions. But they do not control the technical side. The technical team at Ludetis handles that. The team is small. Progress is slow. The game is 16 years old. It has accumulated technical debt. Fixing one issue often creates another. The crashlog feature is a step toward better diagnostics. But it does not replace a robust quality assurance process. The game still feels like a passion project rather than a polished commercial product. That is part of its charm for the dedicated players who have been with it since the beginning.

Screenshots

App Specifications

Latest Version2026.7.1
Uploaded byLudetis UG (haftungsbeschränkt)
Requires AndroidAndroid 7.0+
CategorySports
Content RatingRated for 3+

Technical Details

Package Namede.ludetis.android.kickitout
LanguagesEnglish
Architecturearm64-v8a
Signature1a59c217a384709c466b05eeb60aae0828fe6b97ac493d6c0b2e9fa6716b6181

Security & Additional Info

Scan Result Secure
Package Name de.ludetis.android.kickitout
SHA‑256 1a59c217a384709c466b05eeb60aae0828fe6b97ac493d6c0b2e9fa6716b6181
SHA‑1 8fff36c58d065216cdd75f7e454d05c179adb7fb
App Permissions 0
View Security Report Google Play

Previous Versions

Kick it … 2026.7.1 47.0 MB • Jun 24, 2026
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