APK Review Lab
Soccer Clubs Logo Quiz

Soccer Clubs Logo Quiz

Gryffindor apps
Version 1.1.18 Trusted App
3.0 45 Reviews
Aug 13 Updated
Rated for 3+ Rating
Android 8.1+ Android
23.9 MB Size

About Soccer Clubs Logo Quiz

Adam
Reviewed by
Adam Content Editor

The First Three Letters Are Free, the Rest Is Not

Open the app and the first thing you see is a crest. Not a menu, not a tutorial, just a badge and a blank space underneath. The keyboard pops up. You type. If you get it right, the next crest appears. If you get it wrong, nothing happens except the letters stay in place. That is the entire onboarding process. No hand-holding, no walkthrough. Just you, a logo, and a text field. For a trivia game built around football knowledge, this directness works. It assumes you already know something about the sport. The app does not waste time explaining what a league is or why Manchester United's badge looks the way it does. It just shows you the badge and waits.

Fifteen leagues sit behind that first screen. England, Italy, Germany, Spain, France, Holland, Brazil, Portugal, Russia, Argentina, America, Greece, Turkey, Switzerland, Japan. Over three hundred clubs spread across those leagues. The images are clear enough to recognise a crest you have seen before, but low enough resolution that the developer can claim fair use on copyright grounds. That legal note appears in the description, not in the app itself. Most players never read it. They just start guessing. The game tracks correct answers, wrong answers, and how many hints you burned along the way. Every four correct guesses earns you one extra hint. That ratio matters more than it first appears.

The Hint Economy and the Six-Mode Trap

Six modes exist, but they do not all play the same way. League mode runs you through clubs from a single competition. Level mode mixes leagues together. Time restricted adds a countdown. No mistakes ends your run the moment you type a wrong letter. Free play removes all pressure. Unlimited gives you infinite guesses but tracks your total attempts. The mode you pick changes how valuable each hint becomes. In no-mistakes mode, using a hint to reveal the first letter can save an entire run. In time restricted, burning three seconds to open the hint menu might cost you the level. The app does not explain this trade-off anywhere. You learn it by failing. That is the game's real teaching mechanism—not the Wikipedia links, not the club facts, but the quiet punishment of poor hint management.

Compare that to Football Logo Quiz by MTapps, which uses a similar format but throws in a multiple-choice structure. That version gives you four options and lets you guess by elimination. This Gryffindor apps version makes you type the full name. No multiple choice, no safety net. Type "Man United" instead of "Manchester United" and the app rejects it. That rigidity creates a specific kind of frustration. The keyboard does not auto-correct. It does not suggest partial matches. It just waits for the exact string. Players who know the badge but cannot spell the name lose the point. One reviewer put it plainly: "Dont know how to spell team names." The developer's response was polite but offered no fix—just an invitation to email support.

What the Changelog Does Not Say

Version 1.1.18 added a new mode. That is the only detail the changelog provides. No mention of which mode, no explanation of how it differs from the existing six. The previous version, 1.0.92, was released in December 2024. The jump to 1.1.18 suggests multiple updates in between, but the public record does not show what changed. Some third-party sites list older versions with notes like "minor bugs fixed," but those notes are generic. The app's update history remains opaque. For a trivia game that relies on accurate badge data, this opacity matters. If a badge is wrong or outdated, there is no public log of when it might get corrected. Users have reported that Swedish clubs are confused with other teams, and that some top-tier Premier League sides are missing from early levels. Those reports come from review sites, not from the developer. The app itself does not surface any feedback mechanism beyond the support email address buried in the Play Store listing.

The hint system itself is where the game shows its age. Four hint types exist: show the first letter, remove unnecessary letters, show half the team name, or reveal the full answer. The first three are useful. The fourth is a surrender button. Using it costs you the hint you earned and gives you zero satisfaction. But the game does not warn you about that cost. It just presents the option. Players who tap it out of frustration lose their progress on the hint meter. Every four correct guesses earns one hint, so burning a hint on a full reveal sets you back four correct answers. That is a steep price for a moment of weakness. The app does not explain this anywhere in its interface. You have to figure it out by watching your hint count drop.

The Spelling Problem and the Serbian Connection

The developer, Aleksandar Djurakić, operates out of Čačak, Serbia. The app's support email and physical address are listed on the Play Store. That geographic detail matters because the app includes leagues from around the world but relies on a single keyboard input method. Non-English club names—like those from the Turkish Super Lig or the Japanese J1 League—require exact spelling in the Latin alphabet. A player who knows the badge but cannot remember whether it is "Galatasaray" or "Galatasaray SK" loses the point. The app does not accept partial matches. It does not offer a dropdown of suggestions. It simply waits for the exact string. That design choice turns a knowledge test into a spelling test, which is not the same thing.

One reviewer flagged the keyboard issue on a specific level: for Borussia Mönchengladbach, the keyboard only showed the letter A, with no other options. That is not a spelling problem—that is a UI bug. The developer has not publicly acknowledged it. The app's rating sits at over 100,000 installs, but the review count remains low, suggesting that most users do not bother to leave feedback. The ones who do often mention the same friction points: missing teams, outdated badges, and the unforgiving input method. The game's educational value is not in question—players do learn club names and league structures. But the learning happens despite the interface, not because of it.

Screenshots

App Specifications

Latest Version1.1.18
Uploaded byGryffindor apps
Requires AndroidAndroid 8.1+
CategoryTrivia
Content RatingRated for 3+

Technical Details

Package Namecom.gryffindorapps.football.trivia.club.logo.quiz
LanguagesEnglish
Architecturearm64-v8a
Signatured14b836f94284e61266f7d0b0740d58d3d5dcf0d06a5dc18d52818e9a03e78c6

Security & Additional Info

Scan Result Secure
Package Name com.gryffindorapps.football.trivia.club.logo.quiz
SHA‑256 d14b836f94284e61266f7d0b0740d58d3d5dcf0d06a5dc18d52818e9a03e78c6
SHA‑1 495efd5c1212b45a6ccda7b2b79a04d39b2d0c06
App Permissions 0
View Security Report Google Play

Previous Versions

Soccer Clubs … 1.1.18 30.3 MB • Jul 18, 2026
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Soccer Clubs … 1.1.16 23.7 MB • Jun 14, 2026
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Soccer Clubs … 1.1.15 22.9 MB • Jun 03, 2026
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Soccer Clubs … 1.1.14 29.0 MB • Apr 23, 2026
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Soccer Clubs … 1.1.13 29.0 MB • Mar 28, 2026
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