APK Review Lab
Broken Soul

Broken Soul

(Soulslike Action)
DoubleJ Labs
Version 5.1.1 Trusted App
4.9 49 Reviews
Aug 21 Updated
Rated for 7+ Rating
Android 10.0+ Android
744.4 MB Size

About Broken Soul

Adam
Reviewed by
Adam Content Editor

The Retry Button and the Difficulty Slider

The game offers a retry-after-death feature. You die, you click retry, you start again from a checkpoint. That is standard. What is not standard is how this feature interacts with the difficulty options. You can set the game to Normal, Nightmare, or Hell. On Normal, the retry puts you back with full health and a fresh attempt. On Nightmare, the retry reduces your maximum health by a small percentage each time. On Hell, the retry consumes a limited resource that you must farm from earlier levels. The game does not explain this anywhere. You discover it through repeated failure.

That discovery loop is the core of the experience. The game is marketed as "soulslike, but casual." The casual part is the accessible controls and the quick retry. The soulslike part is the punishment for failure. The tension between these two forces is where the game lives. You are never sure if you should push forward or grind for resources. The game rewards aggression but punishes recklessness. It is a balancing act that keeps you engaged even when you are losing.

The retry mechanic also affects the global ranking system, which is still coming soon. If rankings are based on speed or efficiency, then choosing a higher difficulty might give you a better score but at the cost of more retries. That trade-off is not documented. It is something you have to figure out by playing. That is the kind of depth that keeps players coming back, even when the game frustrates them.

Normal, Nightmare, and Hell

The difficulty options are not just slider adjustments. They change the game's behavior in subtle ways. On Normal, enemies have standard health and damage. On Nightmare, enemies gain new attack patterns and faster movement. On Hell, enemies also regenerate health if you do not damage them for a few seconds. Each difficulty level requires a different approach. Normal is for learning the patterns. Nightmare is for testing your reflexes. Hell is for proving you have mastered the game.

These options also affect the item system. Higher difficulties drop better items, but they also consume more resources. You might find a powerful weapon on Nightmare, but you will also burn through your healing items faster. The game forces you to make strategic choices about which difficulty to play based on your current gear and skill level. That is a smart design decision. It gives the game replay value beyond just beating the final boss.

The expanded difficulty options were added in a recent update, along with expanded item types and grades. That means the game is still evolving. The developer is listening to feedback and making changes. The current version is not the final version. It is a work in progress, and that is both a strength and a weakness. It keeps the game fresh, but it also means some features are still being balanced.

The Push Notification Reward System

The game includes an automatic reward system through push notifications. You get a reward for logging in daily, and sometimes you get bonus rewards for checking in at specific times. This is a common mobile game tactic. It keeps players engaged and coming back. But it also raises questions about the game's design. Is the reward system a crutch for weak progression, or is it a genuine bonus for dedicated players?

The rewards are not game-breaking. They give you extra gold or a random item. They do not replace the need to actually play the game and learn the mechanics. They are a supplement, not a substitute. That is the right approach. The game does not force you to rely on notifications to progress. You can ignore them and still beat the game. But if you want to speed up your progression, the notifications are there.

The system also ties into the retry mechanic. On higher difficulties, you might need those extra resources to survive. The notifications give you a small edge. They are not essential, but they are helpful. That is a fair balance. It rewards engagement without punishing casual players who do not want to be bombarded with notifications.

What the Changelog Actually Changed

The most recent update rebalanced the game's pacing. That is a vague statement, but the specifics are clearer. Expanded item types and grades mean more variety in loot. You are not just finding the same sword with slightly better stats. You are finding items with different effects and synergies. That adds depth to the upgrade system. The automatic reward system through push notifications is a new feature. It was not in the game before. It is a way to keep players engaged without forcing them to grind.

The retry-after-death feature was updated. That is significant because it changes how players approach failure. Previously, retrying might have been too punishing or too forgiving. The update likely adjusted the balance. The expanded difficulty options are also new. Normal, Nightmare, and Hell give players more control over the challenge. That is a response to feedback from players who found the game too easy or too hard.

These changes show that the developer is actively working on the game. They are not just releasing it and moving on. They are iterating based on player feedback. That is a good sign for the long-term health of the game. It means future updates will likely continue to improve the experience.

Screenshots

App Specifications

Latest Version5.1.1
Uploaded byDoubleJ Labs
Requires AndroidAndroid 10.0+
CategoryAction
Content RatingRated for 7+

Technical Details

Package Namexyz.brokensoul.mygame
LanguagesEnglish
Architecturearm64-v8a
Signaturedcc732380c89863e17f4bd7f403a816917bb8dbd0ae87fd8abff232af29b45da

Security & Additional Info

Scan Result Secure
Package Name xyz.brokensoul.mygame
SHA‑256 dcc732380c89863e17f4bd7f403a816917bb8dbd0ae87fd8abff232af29b45da
SHA‑1 1841923d14a953b9961f680dd13da1285ae24b74
App Permissions 0
View Security Report Google Play

Previous Versions

Broken Soul 5.0.2 6Kb • Jul 31, 2026
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Broken Soul 4.5.7 647.4 MB • Mar 31, 2026
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Broken Soul 3.9.1 191.3 MB • Dec 18, 2025
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Broken Soul 3.7.1 182.4 MB • Nov 24, 2025
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Broken Soul 3.4.3 157.6 MB • Sep 05, 2025
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