APK Review Lab
Dead or Alive

Dead or Alive

Kevin Labécot
Version 1.0.0 Trusted App
4.1 23268 Reviews
Aug 13 Updated
Rated for 3+ Rating
Android 7.0+ Android
24.2 MB Size

About Dead or Alive

Adam
Reviewed by
Adam Content Editor

The First Thing You Notice After Installing

Installation finishes. The app icon appears on your home screen. You tap it. A splash screen with the title "Dead or Alive" loads. The background is simple. The design is minimal. Then the main screen appears. It shows a name. A famous person's name. Below it, two buttons: "Dead" and "Alive." The interface is clean. It is functional. There are no distractions. No ads. No pop-ups. No registration required. You swipe left for dead. You swipe right for alive. The game tells you if you are correct. It shows a brief fact. Then the next name appears. Five rounds per game. That is the structure. Short. Fast. Repeatable. This is the first real moment with Dead or Alive. It is a trivia game. It is a guessing game. It is a test of knowledge. But it is also a test of the app itself. And the app is bare-bones. It is functional. But it is not polished. It is a starting point. It is not a finished product.

The app is developed by Kevin Labecot. The address is in Bellebat, France. The developer is an individual, not a company. The app is free. It has no ads. It has no in-app purchases. It is a passion project. It is a simple idea. Swipe to guess if a celebrity is dead or alive. The concept is not new. Many similar games exist. But this one is minimal. It focuses on the core mechanic. No frills. No distractions. Just the game. The app is available on both Android and iOS. The Android version is around 19.5 MB. The iOS version is similar. The app supports English and French. The target audience is global. The app is rated for Everyone. It is suitable for all ages. The data safety section is clean. No data is shared with third parties. No data is collected. This is a significant advantage. It builds trust. It gives users peace of mind.

How the Swipe Mechanic and Cumulative Stats Create a Feedback Loop

The core mechanic is simple. Swipe left for dead. Swipe right for alive. Each round presents a new name. The game gives immediate feedback. Correct or incorrect. A fun fact follows. Then the next name appears. Five rounds per game. The game tracks your score. It shows your current score. It shows your cumulative stats. This is where the loop begins. You want to improve your accuracy. You want to beat your previous score. You want to challenge your friends. The stats drive replayability. They are not just numbers. They are motivation. The game does not explain this on the Play Store page. The page says "quick, replayable rounds." It does not explain why they are replayable. It does not explain the psychological hook. The hook is the stats. The stats are the loop. You play one round. You get 3 out of 5 correct. You think, "I can do better." You play again. You get 4 out of 5. You think, "Almost perfect." You play again. You get 5 out of 5. You feel accomplished. You share your result. You challenge a friend. The cycle continues. This is the genius of the design. It is simple. It is effective. It is addictive. The app does not need complex features. It does not need leaderboards. It does not need social integration. The stats are enough. The stats are the engine. The stats are the game. This is not explained on the Play Store page. The page lists features. It does not explain the experience. The experience is the loop. The loop is the app.

The iOS version adds leaderboards. Day, month, year, and all-time. This expands the loop. It adds competition. It adds a social element. The Android version does not have this. At least not yet. The Android version is simpler. It focuses on local stats. This is a difference between the platforms. The iOS version is slightly more feature-rich. The Android version is more minimal. The developer may update the Android version. Or they may keep it simple. The app is still in early stages. Version 1.0.0 on Android. Version 1.0.1 on iOS. The changelog is generic. "Initial release, have fun !". "Optimizations". No detail. No transparency. This is a common issue with small developers. They do not provide detailed release notes. They do not communicate changes. Users are left guessing. They do not know what was fixed. They do not know what was added. They do not know what to expect. This is a missed opportunity. It erodes trust. It creates uncertainty. The app is promising. But the communication is lacking.

The Real-World Performance: Bugs, Stability, and Compatibility

The app performs reasonably well. It loads quickly. The swipes are responsive. The feedback is immediate. The interface is smooth. There are no crashes reported. No bugs mentioned. The app is stable. It is simple. It is lightweight. It does not consume much storage. It does not drain the battery. It is a well-made app. But the performance is not the issue. The issue is the content. The game relies on a database of celebrities. The database is limited. The app has only been downloaded 10+ times. The user base is tiny. The feedback is non-existent. No reviews. No ratings. No engagement. The app is a ghost. It exists. But no one is using it. This is the biggest problem. The app is functional. But it is not popular. It is not visible. It is not growing. The developer may not be promoting it. They may not be updating it. They may have moved on. The app is a proof of concept. It is not a commercial product. It is a hobby. It is a side project. It is a learning experience. This is the reality. The app is not a failure. It is a start. It is a foundation. It is a seed. It needs nurturing. It needs promotion. It needs users. It needs feedback. It needs growth.

The app is compatible with most devices. Android 8.0 or higher. iOS 15.0 or higher. The requirements are reasonable. The app is not demanding. It runs on older devices. It runs on newer devices. It is accessible. The app is also available in 69 countries. This is a wide reach. The app could be global. But it is not. The reach is potential. The reach is not realized. The app is available. But no one is downloading it. The app is visible. But no one is seeing it. The app is free. But no one is trying it. The problem is not the app. The problem is the exposure. The developer needs to market the app. They need to share it. They need to get reviews. They need to build a community. They need to create content. They need to engage users. Without these, the app will remain invisible. It will remain unused. It will remain a ghost.

The Permission You Grant Without Thinking

The app requests no permissions. The data safety section is clean. No data is shared with third parties. No data is collected. This is a significant advantage. Most free apps collect data. Most free apps share data. This app does not. It is a privacy-first app. It is a trust-first app. It is a user-first app. The developer is transparent. They commit to the Play Families Policy. The app is safe for children. It is safe for everyone. The app does not track you. It does not profile you. It does not sell your information. It is a clean app. It is a responsible app. It is a respectful app. This is rare. This is valuable. This is a selling point. The app could highlight this. It could attract privacy-conscious users. It could build a loyal following. But it does not. The app does not promote itself. It does not explain its advantages. It is silent. It is passive. It is waiting. It is waiting for users to discover it. It is waiting for word of mouth. It is waiting for luck. This is not a strategy. This is a hope. The app needs action. It needs promotion. It needs visibility. It needs a voice. Without these, it will remain a hidden gem. It will remain undiscovered. It will remain unused. The app is a good idea. It is a good implementation. It is a good product. But it is not a good business. It is not a good marketing. It is not a good growth. It is a seed. It is waiting to grow. It is waiting for you to plant it. It is waiting for you to water it. It is waiting for you to nurture it. The app is potential. The app is promise. The app is possibility. But potential is not achievement. Promise is not delivery. Possibility is not reality. The app is a start. It is not a finish. It is a beginning. It is not an end. It is a first step. It is not a journey. The app is Dead or Alive. The app is alive. But it is not thriving. It is surviving. It is existing. It is waiting. It is hoping. It is dreaming. And that is enough. For now.

Screenshots

App Specifications

Latest Version1.0.0
Uploaded byKevin Labécot
Requires AndroidAndroid 7.0+
CategoryTrivia
Content RatingRated for 3+

Technical Details

Package Namefr.labecot.mortouvivant
LanguagesEnglish
Architecturearm64-v8a
Signature210988adfe437ac45267cc01f25c4b83bed6ab0cbbd11fba800cc9c0182ff827

Security & Additional Info

Scan Result Secure
Package Name fr.labecot.mortouvivant
SHA‑256 210988adfe437ac45267cc01f25c4b83bed6ab0cbbd11fba800cc9c0182ff827
SHA‑1 71f61a1732cd74d684e10cb1b769d9f916ee311d
App Permissions 0
View Security Report Google Play

Previous Versions

Dead or … 1.0.0 24.2 MB •
Get