About Hide and Chase (beta)
Starting a Mr. X Round
The app opens to a mode selection screen. You see four options: Jet Lag, Mr. X, Hide and Seek, and Custom. Tapping Mr. X starts a round where one player becomes the target. The target's location is hidden. The seekers see only a vague search zone. The target moves through real streets. The map updates every few minutes. This is not a continuous tracking system. It is a timed reveal. The target has time to relocate. The seekers must coordinate. They split up to cover more ground. The app does not provide voice chat. You have to use a separate app for communication. The game relies on the GPS accuracy of each device. The target's phone sends location data to the server. The server processes it and sends updates to the seekers. The delay is noticeable. It can be several seconds. This is by design. It adds tension. The target never knows exactly when the seeker will see their location. The seeker never knows exactly where the target is right now. This creates a strategic layer. You have to predict movement. You have to think like the other player. The app does not hold your hand. It gives you the tools and lets you figure out the rest.
Comparing the Mr. X Mode to City Chase
The Mr. X mode in Hide and Chase is similar to the City Chase app. Both use GPS to create a real-world manhunt. Both have a target and seekers. Both use timed location reveals. However, there are key differences. City Chase shows the target's location as a flash on the map. It appears for a second every few minutes. Hide and Chase shows a search zone. The zone is a circle on the map. The target is somewhere inside that circle. The seekers have to narrow it down. This makes the game more about deduction. You have to use context clues. You have to think about where the target would go. City Chase is more about speed. You see the flash and you run. Hide and Chase is more about strategy. You have to plan your route. You have to anticipate. The app also allows for custom game modes. City Chase does not offer that. You can adjust the reveal timing. You can adjust the zone size. You can change the number of seekers. This flexibility is a strong point. It allows for different play styles. Some players want a fast-paced chase. Others want a slow, strategic game. Hide and Chase caters to both. The app does not have a built-in scoring system. City Chase has a point system. Hide and Chase relies on the players to keep track. This is a limitation. It requires trust and honesty. For a casual game with friends, this is fine. For a competitive setting, it might be a problem.
Version History and Minor Improvements
The app is in beta. The version history is sparse. The Play Store listing shows only one changelog entry: "Fixing some issues and minor improvements." This is a generic statement. It does not specify what was fixed. It does not mention new features. The developer has not published detailed release notes. This is common for early beta apps. The focus is on stability. The app is not yet feature-complete. The core functionality works. The GPS tracking works. The mode selection works. The map rendering works. However, there are likely bugs. The app may crash on certain devices. The GPS accuracy may vary. The server may have downtime. The developer is responsive to feedback. The email address is provided. The TestFlight listing is active. This suggests the developer is actively working on the app. The app has been updated recently. The "What's New" section was updated on July 26, 2026. The update was minor. It did not add any major features. The app is still in the early stages. The roadmap is unclear. The developer has not announced any upcoming features. The app may remain in beta for a long time. This is a risk for users. They may invest time in learning the app, only to have it change or be abandoned. The lack of a clear roadmap is a drawback. It makes it hard to recommend the app for serious use. For casual play with friends, it is sufficient.
Using the App for a Multi-Day Road Trip Game
The app is marketed as a travel game. It can be used for short sightseeing or full-day strategy challenges. One niche use case is a multi-day road trip. Imagine a group of friends traveling across a country. They can use the app to play a continuous game. The target is the person in the lead car. The seekers are in other cars. The target's location is revealed periodically. The seekers have to catch up. The game can last for hours or days. The app does not have a time limit. The game continues until the target is caught. This is a unique use case. Most hide and seek games are short. They last 30 minutes to an hour. Hide and Chase allows for extended play. The battery drain is a concern. The app uses GPS constantly. This will drain the battery quickly. The app does not have a power-saving mode. Players will need to bring power banks. The app does not work offline. It requires a data connection. This can be a problem in remote areas. The app also does not support background tracking. The app must be open and active. This limits its use for long-duration games. The app's privacy features are a plus. It does not sell data. It does not show ads. This makes it suitable for groups concerned about privacy. The app is free, which is another advantage. The lack of a scoring system is a downside. Players have to track their own progress. The app does not have a leaderboard. This reduces the competitive aspect. The app is best for casual, friendly games.
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App Specifications
| Latest Version | 1.0.4 |
| Uploaded by | The devs with the Dodo |
| Requires Android | Android 7.0+ |
| Category | Racing |
| Content Rating | Rated for 3+ |
Technical Details
| Package Name | hu.dododevs.chase |
| Languages | English |
| Architecture | arm64-v8a |
| Signature | 17f00a779adabb8181edae5d26599422935ed65bb428aea6c176a72de15f7ee6 |
Security & Additional Info
| Scan Result | Secure |
| Package Name | hu.dododevs.chase |
| SHA‑256 | 17f00a779adabb8181edae5d26599422935ed65bb428aea6c176a72de15f7ee6 |
| SHA‑1 | 51decf214d1e8eb871999f0fe47927db28b1c8f0 |
| App Permissions | 0 |