About MyFitt
Stepping Into the Game World
The app does not open with a workout log. It opens with a digital avatar standing in a virtual gym. That is the first signal that MyFitt is not a passive tracker. It is a game where physical activity is the controller. The avatar levels up when you hit your step count. It earns artifacts when you complete a workout. It battles friends when you both finish a session. The fitness tracker is the engine, but the game interface is the dashboard.
Below the avatar, the home screen shows a list of upcoming classes at your fitness club. You can book a spot directly. The class schedule integrates with the club's real system. If you book a session, the app adds it to your activity log. That log feeds into your game progress. Every booked class, every step taken, and every heart rate spike contributes to your in-game currency. The currency is called "SZ," and it buys new artifacts, unlocks closed leagues, and lets you participate in international championships.
The fitness tracker itself is standard on the surface. It counts steps, heart rate, and calories. It syncs with Google Fit and Health Connect. It connects to Garmin, Suunto, Polar, and Mi Band devices. But the data does not just sit in a graph. It flows directly into the game economy. Steps become points. Heart rate zones become battle multipliers. Calories burned become experience for your avatar. This feedback loop is the app's core mechanic.
How Activity Fuels the Game Economy
The game mode is not a separate tab. It is woven into every action. When you walk, your avatar walks. When you run, your avatar runs faster. When you complete a workout, your avatar gains strength points. The app tracks a metric called the "I AM OK" activity norm, which must be fulfilled every ten days. Meeting this norm keeps your avatar healthy and unlocks new game features. Missing it causes your avatar to lose progress. This creates a pressure system that feels different from a simple step counter. It is a commitment device disguised as a game.
This integration has a practical effect. Users who are motivated by rewards tend to engage more deeply. The game provides a reason to check the app beyond logging data. You open it to see if your avatar has leveled up, not just to see how many steps you took. The social layer adds another dimension. Friends appear in the game world. You can see their avatars, compare artifacts, and challenge them to battles. The battles are not complex. They are based on who completed more activity in a given period. The winner gets a boost. The loser gets a reminder to move more.
However, the system has a known flaw. The fitness tracker does not always sync correctly. Users have reported that steps from the phone are not counted, even when the permission is enabled. Others have noted that Google Fit data is double-counted, leading to inflated and incorrect totals. When the tracker fails, the game economy breaks. You earn nothing for activity that is not recorded. This creates frustration because the game's reward system depends entirely on accurate tracking. The app's reliance on this single data stream is a vulnerability.
What Users Actually Experience
The app has a split reputation. On Google Play, it holds a rating of 4.58 from over 5,800 reviews. On RuStore, the Russian app store, the rating is much lower at 2.8 from 353 reviews. The discrepancy suggests that users in different regions have different experiences, or that the app performs differently on different devices. The RuStore reviews are overwhelmingly negative. Users report that steps are not counted, the app crashes after updates, and features like the club occupancy count have been removed. One user noted that the app stopped counting steps entirely after a recent update. Another said the app crashes immediately upon opening.
The positive reviews highlight the concept and design. Users appreciate the idea of combining fitness with social interaction and gaming. The app's visual design is described as pleasant and modern. The integration with fitness clubs is seen as a convenience. Users who are part of a club that uses the app find it useful for booking classes and staying informed. However, the negative reviews point to a pattern of declining quality. Each update seems to introduce new bugs or remove existing features. The changelog mentions fixes for feed and funds errors, but users report that other issues persist.
The app's data safety practices are notable. It does not share data with third parties. Data is encrypted in transit. Users can request that their data be deleted. However, the app does collect personal information, health and fitness data, and app info. This is standard for fitness apps, but the lack of transparency about how the game data is used may be a concern for some users.
The minimum Android version required is 8.0. The APK size is approximately 56 MB. The app is free to download, with in-app purchases for additional services.
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App Specifications
| Latest Version | 26.081.3073 |
| Uploaded by | OOO KUL |
| Requires Android | Android 8.0+ |
| Category | Health & Fitness |
| Content Rating | Rated for 3+ |
Technical Details
| Package Name | club.skllzz.fitness |
| Languages | English |
| Architecture | arm64-v8a |
| Signature | d15a57593b1e004b3f5e78eb67fb55a28fb4e2efb3e8912def0c4d655e4647bb |
Security & Additional Info
| Scan Result | Secure |
| Package Name | club.skllzz.fitness |
| SHA‑256 | d15a57593b1e004b3f5e78eb67fb55a28fb4e2efb3e8912def0c4d655e4647bb |
| SHA‑1 | de0858e0aa571fe410048d4a9a12a79a883b95dc |
| App Permissions | 0 |