APK Review Lab
Goblins Wood: Tycoon Idle Sim

Goblins Wood: Tycoon Idle Sim

ProGamesLab
Version 2.67.1 Trusted App
4.5 1171995 Reviews
Aug 14 Updated
Rated for 3+ Rating
Android 8.0+ Android
246.0 MB Size

About Goblins Wood: Tycoon Idle Sim

Zayn
Reviewed by
Zayn Content Editor

The first time you open Goblins Wood: Tycoon Idle Sim, a small goblin appears on a patch of grass. He holds an axe. A tree stands nearby. You tap the tree. The goblin chops it. Wood drops. You tap the wood. It goes into a pile. A number on the screen goes up. That is the core loop. Tap, collect, repeat. A second goblin appears. You drag one goblin onto the other. They merge. The new goblin is bigger. He chops faster. The numbers go up faster. This is the merge mechanic. It is simple. It works. But the moment you stop tapping, the game does not stop. The goblins keep working. They chop trees while you are not playing. This is the idle part. It is the reason the app exists. You close the app. You come back an hour later. The wood pile is bigger. You upgrade your goblins. You unlock new areas. The game feels rewarding. For the first fifteen minutes, it feels like a game.

Then the ads start. You open a chest. An ad plays. You try to claim a bonus. An ad plays. You finish a level. An ad plays. The ads are forced. They are not optional. You cannot skip them. They last thirty seconds. Sometimes longer. The app shows an ad every thirty seconds of gameplay. This is not an exaggeration. Users report this exact frequency. One review says, "le concept du jeu est pas mal, en revanche au début il n'y a pas beaucoup de pubs mais après il y en a toutes les 30 secondes c'est insupportable." Another calls it "an ad simulator, cool down visualizer, but not a game." The ads are not just annoying. They break the flow. You are merging goblins. You are watching numbers grow. Then a full-screen ad interrupts. You wait. You close the ad. You resume. Another ad appears thirty seconds later. The game becomes a cycle of watching ads and occasionally tapping. The merge mechanic loses its appeal. The idle progression feels meaningless because you cannot enjoy it without interruption.

How Merging Goblins and Idle Progression Actually Work Together

Merge two level-one goblins. They become a level-two goblin. Merge two level-two goblins. They become a level-three goblin. Each level increases the chop speed and wood output. The math is straightforward. A level-three goblin chops three times faster than a level-one goblin. But the merge also consumes the two lower-level goblins. You lose them. You cannot undo a merge. This creates a trade-off. If you merge too early, you have fewer goblins working. If you merge too late, you have many weak goblins that produce slowly. The optimal strategy is to balance the number of goblins with their level. The game does not explain this. You learn by trial. The idle system compounds this. When you are offline, the goblins keep working. But they work at the rate of their current level. If you merged all your goblins into one high-level goblin, you have one worker. If you kept them separate, you have many workers. The total output is higher with many workers. But the game pushes you to merge. It is the main mechanic. The seasonal events add another layer. You chop trees to collect event-specific resources. You use those resources to unlock event rewards. But the events are time-limited. You have to play actively. The idle system does not help with events. You cannot progress in events while offline. This creates a disconnect. The game is an idle game, but the events require active play. The goblin merge mechanic and the idle progression system interact in a way that is not obvious. The merge gives you power. The idle gives you passive income. But the merge reduces your worker count. The idle rewards are based on worker count. So merging can actually reduce your idle income. This is a counterintuitive interaction. The game does not warn you.

What Actually Happens When You Play for More Than a Day

You reach level ten. The trees take longer to chop. The upgrades cost more wood. The progression slows down. You watch more ads to speed things up. You open the app, collect your idle earnings, watch an ad to double them, merge a few goblins, watch an ad to speed up production, then close the app. This becomes the routine. The game is no longer about strategy. It is about ad-watching. The crashes start around this point. You merge three goblins quickly. The app freezes. It closes. You reopen it. Your progress is gone. The game does not auto-save frequently. You lose five minutes of work. This happens multiple times. One user review says, "Game freezes alot and closes out. Have to keep reloading." The crashes are not random. They happen during specific actions. Merging. Opening the event screen. Claiming a reward. The app is unstable. The developer acknowledges this. The changelog says, "we fixed some minor bugs and made a few changes and improvements." This is the same message for every update. There is no specific fix listed. The crashes persist. The game becomes frustrating. You paid to remove ads. You spent twenty dollars. The ads are gone. But the crashes remain. The game becomes less enjoyable after each update. One iOS user writes, "I paid the cost to have ads removed permanently, $20, but the game became less enjoyable after each 'update'." The updates do not fix the core issues. They add new seasonal events. They add new goblin skins. They do not fix the crashes. They do not reduce the ad frequency for free players. The game feels like a cash grab.

The Reality of Saving and Sharing Your Progress

The game does not save to Gamecenter. One user reports, "it is a bit annoying that the game is not saved to the gamecenter, so you cannot share." If you switch devices, you lose your progress. There is no cloud save. There is no account system. You play on your phone. You get a new phone. You start over. The developer does not offer a way to transfer progress. This is a significant limitation. The game also has loading issues. Some users report the loading screen stuck at 98%. They restart their phone. It works. Sometimes it does not. The support team does not respond. One user says, "Besonders enttäuschend finde ich, dass der Support auf meine Nachrichten nicht mehr reagiert." The developer is based in Cyprus. The support email is [email protected]. Responses are rare. The game has been available since July 2023. It has 86.5K reviews. It has a 4.2-star rating. But the negative reviews are consistent. They mention the same issues. Ads. Crashes. Slow progression. The game is popular. But it is not polished. The merge mechanic is fun. The idle system is satisfying. But the execution is flawed. The developer is aware. They acknowledge the issues in their responses. They say they are working on improvements. But the improvements do not come. The game remains in the same state. The ads are still excessive. The crashes are still frequent. The progression is still slow. The game is a good idea. It is not a good implementation.

Screenshots

App Specifications

Latest Version2.67.1
Uploaded byProGamesLab
Requires AndroidAndroid 8.0+
CategorySimulation
Content RatingRated for 3+

Technical Details

Package Nameidle.goblins.wood.tycoon
LanguagesEnglish
Architecturearm64-v8a
Signaturee92ac7f807a1ee27fa8444ecdc5e8cadf0b0a7ba4bd4cd75776ad682df87b053

Security & Additional Info

Scan Result Secure
Package Name idle.goblins.wood.tycoon
SHA‑256 e92ac7f807a1ee27fa8444ecdc5e8cadf0b0a7ba4bd4cd75776ad682df87b053
SHA‑1 7267ce0d778321c5b54efaea713029120d3f4cb5
App Permissions 0
View Security Report Google Play

Previous Versions

Goblins Wood: … 2.67.1 246.5 MB • Jul 31, 2026
Get
Goblins Wood: … 2.66.1 245.4 MB • Jul 07, 2026
Get
Goblins Wood: … 2.66.0 245.3 MB • Jul 02, 2026
Get
Goblins Wood: … 2.65.3 200.2 MB • Jun 13, 2026
Get
Goblins Wood: … 2.65.2 245.0 MB • Jun 11, 2026
Get
View All Versions