About Otome Games Obey Me! NB
What happens the second you open it
The splash screen loads a stylized logo of seven silhouettes. No login screen. No account creation. The game drops you straight into a brief prologue. A mysterious text message appears on your phone. You read it. Then the screen glitches. The world shifts. You are standing in a dark, ornate room. A group of tall, handsome demons surround you. They are arguing. You are the new exchange student. The game does not ask for your name. It does not ask for your preferences. It assumes you are ready. The first lesson begins immediately. A rhythm game tutorial pops up. Notes scroll across the screen. You tap them. The demons cheer. The story progresses. You are already in the Devildom.
The interface mimics a smartphone. The D.D.D. (Devildom Digital Device) is your main hub. It has icons for messages, calls, and a social media feed. You can swipe between screens. The chat system is active from the start. One of the brothers sends you a message. He asks how you are settling in. You can reply with one of three options. Your choice affects his response. The game does not hold your hand. It throws you into the narrative and expects you to keep up. The rhythm game is not optional. It is the primary way to advance the story. You play a song. You earn points. You unlock the next chapter. The loop is clear: play, read, chat, repeat.
How the rhythm game and card system work together
The rhythm game is the engine that drives everything else. You play songs. You earn scores. Your scores determine how many stars you get. Stars unlock new lessons. Lessons are the story chapters. But there is a catch. You need cards to play the rhythm game effectively. Cards are characters. Each card has a rarity, a level, and skills. Higher rarity cards give you better scores. You get cards from the gacha system. You spend in-game currency to pull for cards. The gacha is random. You might get a common card. You might get a rare UR+ card. The cards you own determine how well you perform in the rhythm game. Better cards mean higher scores. Higher scores mean more stars. More stars mean more story.
This creates a dependency loop. You need cards to progress. You need to progress to get more currency. You need currency to get more cards. The game gives you free pulls at the start. A guaranteed UR+ card is offered to new players. This is a hook. It gets you invested. But after the initial freebies, the grind begins. You play the same songs repeatedly. You collect resources. You level up your cards. The devil's tree is the upgrade system. You spend items to unlock nodes. Each node improves the card's stats. The progression is slow. It is designed to encourage spending. The game is free, but the gacha is tempting. The rhythm game is fun, but the card system is restrictive.
The original analysis here is that the interaction between the rhythm game and the card system creates a unique tension. The rhythm game is skill-based. The card system is luck-based. They are at odds. A skilled player can still fail a song if their cards are weak. A lucky player can breeze through with strong cards. The game balances this by making the rhythm game forgiving. You do not need perfect scores to advance. But you do need good cards. The card system is the gatekeeper. It limits how far you can go. This is a deliberate design choice. It creates a sense of progression. It also creates a sense of frustration. The two systems are intertwined. You cannot ignore one. You must engage with both.
The real-world performance: ads, bugs, and crashes
The game runs smoothly on most devices. The frame rate is consistent. The graphics are polished. The character models are detailed. The rhythm game is responsive. But there are issues. Some users report lag during rhythm game sections. The notes do not always sync with the music. This is a common complaint. The game has a setting to adjust the timing offset. It does not always fix the problem. The lag is worse on older devices. The game requires Android 8.0 or higher. It also needs OpenGL 3.0. These are not high requirements. But the game still struggles on some phones. The developer has acknowledged the issue. The latest update included performance improvements. The lag persists for some users.
Bugs are rare but noticeable. The game occasionally crashes when loading a new lesson. It sometimes freezes during the gacha animation. These are not deal-breakers. They are inconvenient. The game also has a memory leak. It consumes more RAM over time. Closing and reopening the app fixes it. The game does not have intrusive ads. There are no banner ads. No video ads. The game monetizes through in-app purchases. You buy devil points. You use them for gacha pulls. You can also buy a VIP subscription. The VIP subscription gives you extra rewards. It is not required. The game is playable without spending money. But the grind is slower.
The permission it asks for and why
The game requests minimal permissions. It does not ask for location. It does not ask for contacts. It does not ask for storage. The only permission it requests is network access. This is used for downloading game data and connecting to servers. The game also requests access to the phone's audio. This is for the rhythm game. You need audio to play the songs. The app does not collect personal data. The data safety section on the Play Store confirms this. No data is shared with third parties. No data is collected. The game encrypts data in transit. You can request to delete your data. The permission model is clean. It is transparent. There are no hidden requests. The game respects your privacy.
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App Specifications
| Latest Version | 4.0.12 |
| Uploaded by | NTT SOLMARE CORPORATION |
| Requires Android | Android 8.0+ |
| Category | Role Playing |
| Content Rating | Rated for 7+ |
Technical Details
| Package Name | com.nttsolmare.game.android.obeyme2 |
| Languages | English |
| Architecture | arm64-v8a |
| Signature | 281357c65d8c1254bafa7fbc33492f880694536cec0c8d1c2de1f4f7082b54a1 |
Security & Additional Info
| Scan Result | Secure |
| Package Name | com.nttsolmare.game.android.obeyme2 |
| SHA‑256 | 281357c65d8c1254bafa7fbc33492f880694536cec0c8d1c2de1f4f7082b54a1 |
| SHA‑1 | 5e9306d4dd1befe18fab894908c283eee6921d4b |
| App Permissions | 0 |